Types of Packing
whilst there is no limit on how you create your packed textures certain engines require your input textures to conform to specific channels, and your inputs
need to be at the Power of 2 i.e 512x512, 1024x1024, 2048x2048, 4096x4096 etc....
GameGuruMAX uses a Surface Map:
RED Channel = Ambient Occlusion
GREEN Channel = Gloss
BLUE Channel = Metalness
ALPHA Channel = NOT USED
Unity uses a Metallic-Smoothness Map:
RED Channel = Metallic
GREEN Channel = NOT USED
BLUE Channel = NOT USED
ALPHA Channel = Smoothness
Unreal uses a Metallic-Roughness Map:
RED Channel = Ambient Occlusion
GREEN Channel = Roughness
BLUE Channel = Metalness
ALPHA Channel = NOT USED