xPack allows you to create 'Packed Textures' with a clear and efficient user interface to build your Packed Textures, supporting  RGBA PNG files and DDS files.

Packed Textures are used in many Game engines,  GameGuruMAX, Unity and Unreal.


***Please note input textures need to be power of 2 i.e 512x512, 1024x1024, 2048x2048 etc...


GameGuruMAX Surface Map Example:


          Ambient Occlusion    +

    Gloss - Roughness    +

    Metalness - Metallic      =

       Packed Texture


Unity Metallic Map Example:



                  Metallic              +

         Smoothness                 =

            Packed Texture



Unreal Metallic Map Example:


        Ambient Occlusion     +

              Metallic               +

            Roughness            =

          Packed Texture